#include "playerbullet.h"

PlayerBullet::PlayerBullet(QObject *parent)
{
    mObjectType = GameObject::OT_BulletPlayer;
    mSpeed = 6;
}

void PlayerBullet::PlaySound()
{
    /*
   
    mMedia.setMedia(Qurl("qrc");
    mMedia.play();
    */
}

